Many cards also have requirements and become playable when the temperature, oxygen, or ocean coverage increases enough. The cards can provide immediate bonuses, as well as increase your production of different resources. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, mining the moons of Jupiter, or establishing greenhouse gas industries to heat up the atmosphere. Players acquire unique project cards (from over two hundred different ones) by buying them into their hand. In Terraforming Mars, you play as one of those corporations, working together in the terraforming process, but competing for victory points awarded not only for your contribution to terraforming, but also for advancing human infrastructure throughout the solar system and performing other commendable actions. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, oxygen levels, and ocean coverage until the environment is habitable. * Terraforming Mars is also available for rent! Try out the game for 5 days, if you love it, we'll deduct the rental fee from your purchase of a brand new copy! Check out our other rental games here.In the 2400s, mankind begins to terraform the planet Mars. Count your Terraform Rating and other VPs to determine the winning corporation! When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that round. You also compete for different Milestones and Awards worth many VPs. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. Standard Projects are always available to complement your cards.Įach player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. The cards can give you immediate bonuses, as well as increasing your production of different resources. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. However, you must compete for prestige which is awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, earning awards, and achieving specific milestones. In Terraforming Mars, you play one of those corporations and work together in the terraforming process. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In the 2400s, mankind begins to terraform the planet Mars.
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